I spent a day working out the workflow of getting openFrameworks talking to Flash. So as a test project I decided to attempt to get MIDI messages from my MIDI controller into Flash. This was something I wanted to do a few years ago but didn’t have the technical know-how. For this setup I am […]
I’ve just started learning Cocoa Touch / Objective-C. I’ve also been playing with Cocos2d for the iPhone and made a simple game. It’s not very exciting though.
We’ve just done another interactive projection for DOROTHY / LOVE at Ctrl.Alt.Shift’s Dear Diary event at Hoxton Hall. We set up a Mac for people to write there darkest (not so secret) secrets on. The movements were recorded and sent to another Mac near the projector. This was running the projection app which randomly picked […]
I made an AIR app for LOVE. for a guerilla projection for Umbro outside of the office, generating some interest around the campaign for Umbro’s Stealth football boot. Everyone in the video thought the projection was coming from the street behind, when in fact it was out of the building to the left. Which was […]
Photo booth + Projection. LOVE. & DOROTHY. For for CTRL+ALT+SHIFT. at the United Underground 2 held in London’s Southbank Centre.
I had a great day on Friday at MadLab with Palmerama, Mr Baldry , Matt Booth and Chris Wilson getting to grips with a bit of Arduino programming. It mostly involved switching LED’s on and off, but it was a simple way to learn how to use the Arduino hardware. Some of us were hoping […]
Before we started to make any minigames for The Game, I had the opportunity to do some cool programmatic animation for the PS3 The Game microsite, which was also a lot of fun to make at LOVE.
Most people enjoy a summer holiday, but I had the pleasure of spending my summer building games and other bits for the PS3 The Game campaign alongside many other talented people at LOVE. The Game is a competition between two teams (Team A and Team B), you choose a side. Beat the opposition by playing […]
For those who were wondering what it looks like when someone is working out a method for an adaptive grid and scaling BitmapData with matrices at LOVE, here it is. Like most days I was having a bad hair day. I apologise for that.
I’ve written a simple particle system that abandons the use of display objects. A typical particle system in Flash would often use Sprites or MovieClips that have their properties updated by a single enter frame. This can usually result in performance issues if they are not removed properly afterwards. The particles in this example are […]
Ok, this post is a bit random. I was playing about with animating circle outlines using trig, then just went overboard making it scale and stuff. Then I remembered Seb Lee-Delisle wrote a simple drawing api for Flash 10, so then I made made a similar thing in 3D space. Be patient with the 3D […]
Here is something I made a while back. I was mimicking a sequence from a TV ad which meant splitting up a 2D image and mapping them onto 3D planes for animation. This idea was abandoned in the end for something more substantial. It was cool to accomplish it, at least. So here’s how its […]
I’ve made an install xml file for the ofxBox2d to use with the Code::Blocks oF Addon Plugin. This plugin is definatly worth using. It saves manually importing cpp and header files for every project. http://www.openframeworks.cc/forum/viewtopic.php?f=14&t=3125
I’ve taken a leap into C++ and setup openFrameworks in Xcode (on mac) and Code::Blocks (on pc). openFrameworks is great for producing offline material for installations, such as this. So far I have got my head around a few addons including Box2D and some basic openCV bits.
This is a quick demo of basic UV mapping onto Triangles in Flash 10. I was quite excited when I did this as I could use it to projection map video onto surfaces.
Here is the Green Santa website I worked on for Christmas 2008. Help get the word around and add the Facebook App. I know it’s not Christmas anymore, but there is always this year.