Firefox Chromeless Fullscreen

This is a solution to get Firefox (Quantum) working chromeless in fullscreen from startup. This would be useful for setting up a browser for a kiosk. Create a userChrome.css file: https://www.howtogeek.com/334716/how-to-customize-firefoxs-user-interface-with-userchrome.css/ Paste this in to the css file: Useful to have installed for any other tweaks to the browser style… https://developer.mozilla.org/en-US/docs/Tools/Browser_Toolbox Add this extension to […]

Smooth Shading in Blender / GLTF / THREE.JS MeshPhysicalMaterial

This is how you get smooth shading on your meshes from Blender -> GLTF -> THREE (with a MeshPhysicalMaterial)   1. Export your mesh with smooth shading toggled on in the object’s Tools -> Edit menu. 2. Make sure material.flatShading=false  is set on your material. 3. If you still have problems, see this https://github.com/mrdoob/three.js/issues/347

Fix timezone settings for PHP on Mac OSX El Capitan for Symfony

Symfony requires you to specify a date.timezone in the ini file. The problem is, Mac uses it’s own install of PHP, and you need to create directory structure it searches for the ini file… and a php.ini file. Here’s how you do it. 1. Open terminal 2. nano /Library/Server/Web/Config/php/php.ini 3. add line date.timezone = “Europe/London” […]

Hundreds of Thousands of Particles at 60 fps

Recently been getting to grips with Cinder, OpenGL and GLSL for a project. I managed to get close to a million particles drawing at around 60fps Here’s what I did to achieve this: Firstly I created a VBO mesh that contained randomly positioned vertices (each vertex represented a root particle position). Using VBO meshes mean […]

AIR & Away3D 4.0, Dancing Monkeys, Retro Viruses and a Bubbling Flask

We were able to pull off silky smooth 3d animations and multi-marker AR with the help of Away3D 4.0 (which uses the Stage3D API in AIR for GPU accelerated graphics); FLARToolkit; the dab hand of a 3D artist and some upbeat disco music. Not forgetting days I spent working out a consistent workflow to get […]

Over The Air AdHoc Distribution with Xcode 4.6

At developer.apple.com 1. Create App ID (this may be wildcard, so you can use it for multiple apps with the same bundle prefix. e.g. com.wehaverhythm.* for all internal apps.) 2. Create an AdHoc provisioning profile using the above App ID. (More devices can be added later, but must be added before distribution export). In Xcode […]