We were able to pull off silky smooth 3d animations and multi-marker AR with the help of Away3D 4.0 (which uses the Stage3D API in AIR for GPU accelerated graphics); FLARToolkit; the dab hand of a 3D artist and some upbeat disco music. Not forgetting days I spent working out a consistent workflow to get

– Make sure all lights have ‘ambient illumination’ checked. (maybe ‘show illumination’ too). – Select Objects to bake – Select render > bake object. – Check illumination, Single texture. (also replace objects for final version). – Apply baked jpeg / png in cinema4d as the color texture, and not luminosity of the material. Import to