Here is a fast workflow to get an equirectangular HDR image into a format suitable for an hdr environment map in Three.js. We will be using a piece of open source software called cmftStudio (cube map filtering tool). So head over there and download & install the correct binary. Next grab yourself an equirectangular HDR […]
Category Archives: WebGL
Cinema4D r12 to Three.js workflow (in note form)
– Create your scene in Cinema4D – Make sure all of the normals are correct (to prevent having to double side everything) – Select all of the objects to bake – Replace items after bake – Export as *.3ds – Open Blender – Import *.3ds – Export as Wavefront (.obj) – Get this python script […]