Ok, I know. You shouldn’t create experiences in VR that make you sick. Your wise words aren’t going to stop me … 🤭🤢🤮 Made with Blender + Unity in a couple of lunch hours.
This Christmas at LOVE we decided to take our 2D mural projection mapping a step further. LOVE commissioned an Ian Stevenson to come up with a new Christmas themed mural to cover our 5×3 metre wall by reception. My job was to develop a system that could enable us to projection map animations back onto […]
It’s about time I gave this a go. So with the help of a talented motion graphics guy and openFrameworks, we got a nice demo going on the LOVE. Mural. We want to make this a permanent installation, and add some interactivity later on.
This is me messing with create.js. Slightly bizzare. Top notch graphics, incredible gameplay. :p Keepy Uppy’s with Lionel Messi
After seeing Surya Buchwald (http://www.mmmlabs.com) demoing Ableton Live to Flash at Flash on the Beach 2011, I had to find out how it was done. So I got in touch and was led to a link to download their ‘Music Event Description System’. It is a ‘Max for Live’ addon that enables Ableton Live to […]
Here’s the result from one Sunday. I haven’t had much time recently, so I have bundled a load of different things I’ve been wanting to experiment with, into one. So it is slightly random, but was fun to make. To put it simply, this is a motor which is being controlled remotely by my phone […]
I spent a day working out the workflow of getting openFrameworks talking to Flash. So as a test project I decided to attempt to get MIDI messages from my MIDI controller into Flash. This was something I wanted to do a few years ago but didn’t have the technical know-how. For this setup I am […]
I’ve just started learning Cocoa Touch / Objective-C. I’ve also been playing with Cocos2d for the iPhone and made a simple game. It’s not very exciting though.
I made an AIR app for LOVE. for a guerilla projection for Umbro outside of the office, generating some interest around the campaign for Umbro’s Stealth football boot. Everyone in the video thought the projection was coming from the street behind, when in fact it was out of the building to the left. Which was […]
I’ve written a simple particle system that abandons the use of display objects. A typical particle system in Flash would often use Sprites or MovieClips that have their properties updated by a single enter frame. This can usually result in performance issues if they are not removed properly afterwards. The particles in this example are […]
Ok, this post is a bit random. I was playing about with animating circle outlines using trig, then just went overboard making it scale and stuff. Then I remembered Seb Lee-Delisle wrote a simple drawing api for Flash 10, so then I made made a similar thing in 3D space. Be patient with the 3D […]
Here is something I made a while back. I was mimicking a sequence from a TV ad which meant splitting up a 2D image and mapping them onto 3D planes for animation. This idea was abandoned in the end for something more substantial. It was cool to accomplish it, at least. So here’s how its […]
I’ve taken a leap into C++ and setup openFrameworks in Xcode (on mac) and Code::Blocks (on pc). openFrameworks is great for producing offline material for installations, such as this. So far I have got my head around a few addons including Box2D and some basic openCV bits.
This is a quick demo of basic UV mapping onto Triangles in Flash 10. I was quite excited when I did this as I could use it to projection map video onto surfaces.