Skip to content

Jamie White

Interactive / Full Stack

  • Selected Projects
  • More
    • Back

Category Archives: OpenGL

MSAA (Anti-aliasing) on FBO’s in Cinder

Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged. The solution is to create a Framebuffer format and specify the number of samples to use. More info on FBO’s and anti-aliasing

Posted byJamieMay 8, 2015Posted inCinder, OpenGLTags: cinder, framebuffer, glsl, MSAA, openglLeave a comment on MSAA (Anti-aliasing) on FBO’s in Cinder

Get In Touch

  • twitter
  • linkedin

Recent

  • AWS : Inspect Redis Elasticache Cluster on Local Machine
  • Very simple remote logging.
  • Useful Docker commands and tips
  • VR Tunnel 🤭🤢🤮
  • Convert Equirectangular HDRI to Face List
  • Firefox Chromeless Fullscreen
  • Multi-touch on MacOS in the Browser
  • Smooth Shading in Blender / GLTF / THREE.JS MeshPhysicalMaterial
  • Mackintosh At The Willow
  • 2D Motion Tracking in Javascript & HTML
Jamie White, Proudly powered by WordPress.