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Jamie White

Interactive / Full Stack

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Category Archives: openFrameworks

Projection Mapping

It’s about time I gave this a go. So with the help of a talented motion graphics guy and openFrameworks, we got a nice demo going on the LOVE. Mural. We want to make this a permanent installation, and add some interactivity later on.

Posted byJamieOctober 2, 2012December 21, 2018Posted inopenFrameworks, Play, WorkTags: openframeworks, projection mappingLeave a comment on Projection Mapping

oF + flosc = MIDI in Flash

I spent a day working out the workflow of getting openFrameworks talking to Flash. So as a test project I decided to attempt to get MIDI messages from my MIDI controller into Flash. This was something I wanted to do a few years ago but didn’t have the technical know-how. For this setup I am […]

Posted byJamieSeptember 12, 2010December 21, 2018Posted inAS3, openFrameworks, Play6 Comments on oF + flosc = MIDI in Flash

ofxBox2d install.xml

I’ve made an install xml file for the ofxBox2d to use with the Code::Blocks oF Addon Plugin. This plugin is definatly worth using. It saves manually importing cpp and header files for every project. http://www.openframeworks.cc/forum/viewtopic.php?f=14&t=3125

Posted byJamieJanuary 9, 2010Posted inopenFrameworksLeave a comment on ofxBox2d install.xml

openFrameworks

I’ve taken a leap into C++ and setup openFrameworks in Xcode (on mac) and Code::Blocks (on pc). openFrameworks is great for producing offline material for installations, such as this. So far I have got my head around a few addons including Box2D and some basic openCV bits.

Posted byJamieNovember 28, 2009January 21, 2010Posted inopenFrameworks, PlayLeave a comment on openFrameworks

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