AIR & Away3D 4.0, Dancing Monkeys, Retro Viruses and a Bubbling Flask

We were able to pull off silky smooth 3d animations and multi-marker AR with the help of Away3D 4.0 (which uses the Stage3D API in AIR for GPU accelerated graphics); FLARToolkit; the dab hand of a 3D artist and some upbeat disco music. Not forgetting days I spent working out a consistent workflow to get […]

Ableton Live to Flash (AS3)

After seeing Surya Buchwald (http://www.mmmlabs.com) demoing Ableton Live to Flash at Flash on the Beach 2011, I had to find out how it was done. So I got in touch and was led to a link to download their ‘Music Event Description System’. It is a ‘Max for Live’ addon that enables Ableton Live to […]

Bed Peace Installation at the Bluecoat

This installation was setup by DOROTHY and LOVE to mark the anniversary of what would have been John Lennon’s 70th birthday and the 30th anniversary of his death in 1980. It was then screened onto Ocean’s media screen outside Liverpool Lime Street Station. It is using software similar to our Two Fingers to War installation, […]

Android Controlling Arduino Motor via TCP

Here’s the result from one Sunday. I haven’t had much time recently, so I have bundled a load of different things I’ve been wanting to experiment with, into one. So it is slightly random, but was fun to make. To put it simply, this is a motor which is being controlled remotely by my phone […]

Fireworks

I’ve written a simple particle system that abandons the use of display objects. A typical particle system in Flash would often use Sprites or MovieClips that have their properties updated by a single enter frame. This can usually result in performance issues if they are not removed properly afterwards. The particles in this example are […]