Cinema4D r12 to Three.js workflow (in note form)

March 20, 2012 by in WebGL

– Create your scene in Cinema4D
– Make sure all of the normals are correct (to prevent having to double side everything)
– Select all of the objects to bake
– Replace items after bake
– Export as *.3ds
– Open Blender
– Import *.3ds
– Export as Wavefront (.obj)
– Get this python script by AlteredQualia
– Make sure python is installed
– Run python convert_obj_three.py -i myscene.obj -o myscene.js
– Make sure your texture is in the same folder as myscene.js when you load in THREE.js.

(Still to work out: how to import full scenes (with lights & cameras), and use the scene loader in THREE.js)

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