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Jamie White

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Tag Archives: framebuffer

MSAA (Anti-aliasing) on FBO’s in Cinder

Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged. The solution is to create a Framebuffer format and specify the number of samples to use. More info on FBO’s and anti-aliasing

Posted byJamieMay 8, 2015Posted inCinder, OpenGLTags: cinder, framebuffer, glsl, MSAA, openglLeave a comment on MSAA (Anti-aliasing) on FBO’s in Cinder

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