– Create your scene in Cinema4D – Make sure all of the normals are correct (to prevent having to double side everything) – Select all of the objects to bake – Replace items after bake – Export as *.3ds – Open Blender – Import *.3ds – Export as Wavefront (.obj) – Get this python script […]
Tag Archives: cinema4d
Cinema4D Texture Baking for Away3D / WebGL (in note form)
– Make sure all lights have ‘ambient illumination’ checked. (maybe ‘show illumination’ too). – Select Objects to bake – Select render > bake object. – Check illumination, Single texture. (also replace objects for final version). – Apply baked jpeg / png in cinema4d as the color texture, and not luminosity of the material. Import to […]