Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged. The solution is to create a Framebuffer format and specify the number of samples to use. More info on FBO’s and anti-aliasing
Category Archives: Cinder
GLSL 1.2 – Memory Error when using Attributes (Solution)
MAKE SURE YOU ARE ACTIVELY USING AND REFERENCING THE ATTRIBUTES IN THE SHADER!
OpenGL / Cinder – Custom Dynamic Attributes Example (GLSL 1.2)
Here’s an example of using dynamic custom attributes in GLSL 1.2 and Cinder. I also found this link useful!