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Category Archives: Cinder

MSAA (Anti-aliasing) on FBO’s in Cinder

Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged. The solution is to create a Framebuffer format and specify the number of samples to use. More info on FBO’s and anti-aliasing

Posted byJamieMay 8, 2015Posted inCinder, OpenGLTags: cinder, framebuffer, glsl, MSAA, openglLeave a comment on MSAA (Anti-aliasing) on FBO’s in Cinder

GLSL 1.2 – Memory Error when using Attributes (Solution)

MAKE SURE YOU ARE ACTIVELY USING AND REFERENCING THE ATTRIBUTES IN THE SHADER!

Posted byJamieMay 7, 2015May 8, 2015Posted inCinder, codeTags: glsl, openglLeave a comment on GLSL 1.2 – Memory Error when using Attributes (Solution)

OpenGL / Cinder – Custom Dynamic Attributes Example (GLSL 1.2)

Here’s an example of using dynamic custom attributes in GLSL 1.2 and Cinder. I also found this link useful!

Posted byJamieMay 6, 2015May 6, 2015Posted inCinderTags: cinder, glsl, opengl, vboLeave a comment on OpenGL / Cinder – Custom Dynamic Attributes Example (GLSL 1.2)

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