Jamie White

Co-founder @ Piing

MSAA (Anti-aliasing) on FBO’s in Cinder

Framebuffer objects in Cinder (by default) have no anti-aliasing which leaves your edges jagged. The solution is to create a Framebuffer format and specify the number of samples to use. More info on FBO’s and anti-aliasing

Hundreds of Thousands of Particles at 60 fps

Recently been getting to grips with Cinder, OpenGL and GLSL for a project. I managed to get close to a million particles drawing at around 60fps Here’s what I did to achieve this: Firstly I created a VBO mesh that contained randomly positioned vertices (each vertex represented a root particle position). Using VBO meshes mean […]