AIR & Away3D 4.0, Dancing Monkeys, Retro Viruses and a Bubbling Flask

We were able to pull off silky smooth 3d animations and multi-marker AR with the help of Away3D 4.0 (which uses the Stage3D API in AIR for GPU accelerated graphics); FLARToolkit; the dab hand of a 3D artist and some upbeat disco music. Not forgetting days I spent working out a consistent workflow to get […]

Over The Air AdHoc Distribution with Xcode 4.6

At developer.apple.com 1. Create App ID (this may be wildcard, so you can use it for multiple apps with the same bundle prefix. e.g. com.wehaverhythm.* for all internal apps.) 2. Create an AdHoc provisioning profile using the above App ID. (More devices can be added later, but must be added before distribution export). In Xcode […]