I had a great day on Friday at MadLab with Palmerama, Mr Baldry , Matt Booth and Chris Wilson getting to grips with a bit of Arduino programming. It mostly involved switching LED’s on and off, but it was a simple way to learn how to use the Arduino hardware. Some of us were hoping […]
Before we started to make any minigames for The Game, I had the opportunity to do some cool programmatic animation for the PS3 The Game microsite, which was also a lot of fun to make at LOVE.
Most people enjoy a summer holiday, but I had the pleasure of spending my summer building games and other bits for the PS3 The Game campaign alongside many other talented people at LOVE. The Game is a competition between two teams (Team A and Team B), you choose a side. Beat the opposition by playing […]
For those who were wondering what it looks like when someone is working out a method for an adaptive grid and scaling BitmapData with matrices at LOVE, here it is. Like most days I was having a bad hair day. I apologise for that.
I’ve written a simple particle system that abandons the use of display objects. A typical particle system in Flash would often use Sprites or MovieClips that have their properties updated by a single enter frame. This can usually result in performance issues if they are not removed properly afterwards. The particles in this example are […]